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    • Water, power, fuel services temporarily interrupted at Sentosa Cove marina after yacht hits pontoon   READ: https://str.sg/EKkW   Full Details from the Report   Headline: Water, power, fuel services temporarily interrupted at Sentosa Cove marina after yacht hits pontoon   Author: Calista Wong Published: Aug 10, 2026, 09:35 PM | Updated: Aug 10, 2026, 10:21 PM Location: ONE°15 Marina Club, Sentosa Cove, Singapore       What Happened   - On the morning of Aug 10, 2026, a yacht was reversing into its berth at the marina when it made contact with a pontoon. - A video of the incident was shared on TikTok (@regineonthecove) at about 10:45am that day. It shows a three-storey yacht reversing, with at least seven people (in white tops & dark shorts) moving hurriedly on the boat/pontoon. One person dragged a protective fender to place between the yacht’s stern and the pontoon — the yacht struck the fender, which then pressed hard against the pontoon, creating ripples. Smoke was seen rising afterward, and shouting from crew/staff was heard. - Impact: The collision caused temporary disruption to water, power, and fuel supplies in the immediate vicinity of the marina club. Services were restored shortly after. - Casualties & Operations: No injuries were reported. The incident was described as isolated; marina operations continued as normal. - Status of Damage: The marina management stated they are assessing minor damage to the affected marina infrastructure and had no further comment at that stage. - Additional note: The Straits Times had contacted Sentosa Development Corporation for further information at time of publishing.       (Based on the article content provided; the short link could not be live-retrieved but the full text details are as documented)
    • More young people linked to terror threats as radicalisation accelerates   https://sg.news.yahoo.com/more-young-people-behind-terror-210000340.html?utm_source=Telegram&utm_medium=social&utm_campaign=YahooSingapore   Full Article Details: More young people behind terror threats with radicalisation taking just weeks: Experts   Author: Aqil Hamzah Published/Updated: Mon, 10 Aug 2026, 9:00 pm UTC | Source: Yahoo News Singapore / The Straits Times © SPH Media Limited       📌 Key Overview   Extremist radicalisation is accelerating sharply—once taking months or years, now just weeks—driven by the internet, social media algorithms, and gaming platforms, with vulnerable youth increasingly targeted. The trend is seen globally and in Singapore.   📊 Global & Local Statistics   - IEP Report (Mar): Self‑radicalised people aged up to 18 made up 42% of terror‑related probes in Europe & North America—a threefold rise since 2021. - Radicalisation timeline: ~18 months (2005) → ~13 months (2016) → only weeks today. - Singapore: Over 10 years, 23 youth aged 14–20 dealt with under ISA for terror‑related activities. - Lone‑actor trend: 93% of fatal terror attacks in the West (past 5 years) by lone wolves; 3× more likely to succeed than group attacks—harder to detect due to decentralised structure.   🚨 Local Cases   - Apr–Jun 2026: 3 teens (14, 15, 19) detained under ISA. The 14‑year‑old was just weeks from attacking students & teachers at his school. He played Roblox games recreating school shootings (e.g. Columbine), visualising bullies as targets. - 2024: 17‑year‑old Singaporean self‑radicalised, arrested just before a planned attack in Tampines HDB heartland.   🧠 Why Youth Are Vulnerable   - Clinical psychologist Carol Balhetchet: Youth are like sponges—absorb info fast; loneliness, need to belong, idealism make them easy prey for extreme ideologies offering identity & purpose. - Interpol’s Kayla Cooper: Youth lack mature critical thinking; may reject family values & isolate themselves—extremists step in with a “new support system”. - Per experts: Youth are under‑suspected, making them lower‑risk targets; their attacks also shock public more & boost group visibility.   📱 Social Media & Algorithm Risks   - UK Experiment: Researchers with fake 13‑year‑old accounts exposed to harmful content in under 5 minutes on TikTok, Snapchat, YouTube, Instagram: boys → misogyny, racism, extremism; girls → sexualised & extreme diet/health content. - Algorithms work two ways: 1. Amplify searches: Reinforces existing beliefs (e.g. bullied teen thinking retaliation is justified → feeds more such content, normalising fringe views). 2. Steer to adjacent content: Infers what holds attention & leads users step‑by‑step to material they never sought—including extremism. - Case example: Ex‑ISA detainee Hamzah (18 then) watched radical preachers on YouTube; algorithms fed more until 6 hours/day of propaganda, becoming ISIS supporter; detained 2015, released 2021.   🎮 Gaming Platforms – Roblox Focus   - Scale: ~132 million daily users; half under 16. Hosts millions of user‑made games—including simulations of real‑world atrocities. - The 14‑year‑old’s case: Played school‑shooting FPS games; felt kinship with shooters who also claimed bullying—games became “explanation of his own experience”. - Platform response: - Bans content supporting hate/extremism; uses AI, teams & user reports. - Since late 2025: Facial age estimation for chat; only chat with similar age groups; under‑9s no chat by default; under‑13 restricted from off‑game chats.   🛡️ Platform & Regulatory Measures   - Platforms: YouTube – bans extremism/hate speech; TikTok – restricts extremist content/recommendations; Meta & X – no comment/response. - Singapore: Online Criminal Harms Act & Online Safety Commission to force removal of harmful content. - MUIS guidance: Directs community to ARS‑accredited religious teachers; reliable channels: Asatizah Youth Network, MuslimSG, Office of the Mufti. Warns against teachings promoting violence/division.   💡 Expert Perspectives & Solutions   - NTU Assoc Prof Saifuddin Ahmed: Tech alone isn’t enough—critical education + vigilant parents/teachers/peers essential. Algorithms can still feed related content even after removal. - Jasminder Singh (RSIS): Extremists adapt—shift to less‑regulated platforms or encrypted apps when content is removed; challenge is tackling an ever‑evolving threat. - Interpol: Online games are “fertile ground” for grooming—low‑risk, hard to monitor; rapport built subtly before introducing ideology.       Full text from the linked article as provided, structured for readability.
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